语言,视觉和多模式预审查的大量融合正在出现。在这项工作中,我们介绍了通用多模式基础模型BEIT-3,该模型BEIT-3,该模型在视觉和视觉任务上都实现了最新的转移性能。具体来说,我们从三个方面提出了大融合:骨干架构,预训练任务和模型扩展。我们介绍了多道路变压器进行通用建模,其中模块化体系结构可以实现深融合和模态特定的编码。基于共享的骨干,我们以统一的方式对图像(Imglish),文本(英语)和图像文本对(“平行句子”)进行蒙面的“语言”建模。实验结果表明,BEIT-3在对象检测(COCO),语义分割(ADE20K),图像分类(Imagenet),视觉推理(NLVR2),视觉询问答案(VQAV2),图像字幕上获得最先进的性能(可可)和跨模式检索(Flickr30k,可可)。
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The machine translation mechanism translates texts automatically between different natural languages, and Neural Machine Translation (NMT) has gained attention for its rational context analysis and fluent translation accuracy. However, processing low-resource languages that lack relevant training attributes like supervised data is a current challenge for Natural Language Processing (NLP). We incorporated a technique known Active Learning with the NMT toolkit Joey NMT to reach sufficient accuracy and robust predictions of low-resource language translation. With active learning, a semi-supervised machine learning strategy, the training algorithm determines which unlabeled data would be the most beneficial for obtaining labels using selected query techniques. We implemented two model-driven acquisition functions for selecting the samples to be validated. This work uses transformer-based NMT systems; baseline model (BM), fully trained model (FTM) , active learning least confidence based model (ALLCM), and active learning margin sampling based model (ALMSM) when translating English to Hindi. The Bilingual Evaluation Understudy (BLEU) metric has been used to evaluate system results. The BLEU scores of BM, FTM, ALLCM and ALMSM systems are 16.26, 22.56 , 24.54, and 24.20, respectively. The findings in this paper demonstrate that active learning techniques helps the model to converge early and improve the overall quality of the translation system.
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Anomaly analytics is a popular and vital task in various research contexts, which has been studied for several decades. At the same time, deep learning has shown its capacity in solving many graph-based tasks like, node classification, link prediction, and graph classification. Recently, many studies are extending graph learning models for solving anomaly analytics problems, resulting in beneficial advances in graph-based anomaly analytics techniques. In this survey, we provide a comprehensive overview of graph learning methods for anomaly analytics tasks. We classify them into four categories based on their model architectures, namely graph convolutional network (GCN), graph attention network (GAT), graph autoencoder (GAE), and other graph learning models. The differences between these methods are also compared in a systematic manner. Furthermore, we outline several graph-based anomaly analytics applications across various domains in the real world. Finally, we discuss five potential future research directions in this rapidly growing field.
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We present a robust methodology for evaluating biases in natural language generation(NLG) systems. Previous works use fixed hand-crafted prefix templates with mentions of various demographic groups to prompt models to generate continuations for bias analysis. These fixed prefix templates could themselves be specific in terms of styles or linguistic structures, which may lead to unreliable fairness conclusions that are not representative of the general trends from tone varying prompts. To study this problem, we paraphrase the prompts with different syntactic structures and use these to evaluate demographic bias in NLG systems. Our results suggest similar overall bias trends but some syntactic structures lead to contradictory conclusions compared to past works. We show that our methodology is more robust and that some syntactic structures prompt more toxic content while others could prompt less biased generation. This suggests the importance of not relying on a fixed syntactic structure and using tone-invariant prompts. Introducing syntactically-diverse prompts can achieve more robust NLG (bias) evaluation.
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Learning rich skills through temporal abstractions without supervision of external rewards is at the frontier of Reinforcement Learning research. Existing works mainly fall into two distinctive categories: variational and Laplacian-based option discovery. The former maximizes the diversity of the discovered options through a mutual information loss but overlooks coverage of the state space, while the latter focuses on improving the coverage of options by increasing connectivity during exploration, but does not consider diversity. In this paper, we propose a unified framework that quantifies diversity and coverage through a novel use of the Determinantal Point Process (DPP) and enables unsupervised option discovery explicitly optimizing both objectives. Specifically, we define the DPP kernel matrix with the Laplacian spectrum of the state transition graph and use the expected mode number in the trajectories as the objective to capture and enhance both diversity and coverage of the learned options. The proposed option discovery algorithm is extensively evaluated using challenging tasks built with Mujoco and Atari, demonstrating that our proposed algorithm substantially outperforms SOTA baselines from both diversity- and coverage-driven categories. The codes are available at https://github.com/LucasCJYSDL/ODPP.
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Object-goal navigation (Object-nav) entails searching, recognizing and navigating to a target object. Object-nav has been extensively studied by the Embodied-AI community, but most solutions are often restricted to considering static objects (e.g., television, fridge, etc.). We propose a modular framework for object-nav that is able to efficiently search indoor environments for not just static objects but also movable objects (e.g. fruits, glasses, phones, etc.) that frequently change their positions due to human intervention. Our contextual-bandit agent efficiently explores the environment by showing optimism in the face of uncertainty and learns a model of the likelihood of spotting different objects from each navigable location. The likelihoods are used as rewards in a weighted minimum latency solver to deduce a trajectory for the robot. We evaluate our algorithms in two simulated environments and a real-world setting, to demonstrate high sample efficiency and reliability.
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Time series anomaly detection has applications in a wide range of research fields and applications, including manufacturing and healthcare. The presence of anomalies can indicate novel or unexpected events, such as production faults, system defects, or heart fluttering, and is therefore of particular interest. The large size and complex patterns of time series have led researchers to develop specialised deep learning models for detecting anomalous patterns. This survey focuses on providing structured and comprehensive state-of-the-art time series anomaly detection models through the use of deep learning. It providing a taxonomy based on the factors that divide anomaly detection models into different categories. Aside from describing the basic anomaly detection technique for each category, the advantages and limitations are also discussed. Furthermore, this study includes examples of deep anomaly detection in time series across various application domains in recent years. It finally summarises open issues in research and challenges faced while adopting deep anomaly detection models.
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家庭中的移动操纵器可以为患有严重运动障碍的人提供越来越多的自治权,他们在没有照料者的帮助下通常无法完成日常生活(ADL)的活动。辅助移动操纵器的远距离运行可以使患有运动障碍的人能够独立执行自我保健和家庭任务,但是有限的运动功能会阻碍人们与机器人接触的能力。在这项工作中,我们介绍了一个独特的基于惯性的可穿戴辅助界面,该辅助界面嵌入了熟悉的头饰服装中,适用于具有严重运动障碍的人,可以通过移动操纵器进行远程处理和执行身体任务。我们评估了这种可穿戴的界面(n = 16)和有运动障碍的个体(n = 2),用于执行ADL和日常家庭任务。我们的结果表明,可穿戴界面使参与者能够完成错误率,高度可感知的易用性和低工作负载度量的身体任务。总体而言,这种基于惯性的可穿戴设备是一种新的辅助接口选项,可控制家庭中移动操纵器。
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最近已证明,平均场控制(MFC)是可扩展的工具,可近似解决大规模的多代理增强学习(MARL)问题。但是,这些研究通常仅限于无约束的累积奖励最大化框架。在本文中,我们表明,即使在存在约束的情况下,也可以使用MFC方法近似MARL问题。具体来说,我们证明,一个$ n $ agent的约束MARL问题,以及每个尺寸的尺寸$ | \ Mathcal {x} | $和$ | \ Mathcal {u} | $的状态和操作空间,可以通过与错误相关的约束MFC问题近似,$ e \ triangleq \ Mathcal {o} \ left([\ sqrt {| \ Mathcal {| \ Mathcal {x} |} |}+\ sqrt {| ]/\ sqrt {n} \ right)$。在奖励,成本和状态过渡功能独立于人口的行动分布的特殊情况下,我们证明该错误可以将错误提高到$ e = \ nathcal {o}(\ sqrt {| | \ Mathcal {x x x } |}/\ sqrt {n})$。另外,我们提供了一种基于自然策略梯度的算法,并证明它可以在$ \ Mathcal {o}(e)$的错误中解决受约束的MARL问题,并具有$ \ MATHCAL {O}的样本复杂性(E^{ - e^{ - 6})$。
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在包括搜索在内的各种应用程序中,积极消费数字文档的研究范围为研究范围。传统上,文档中的搜索是作为文本匹配的问题施放的,忽略了结构化文档,表格等中常见的丰富布局和视觉提示。为此,我们提出了一个大多数未探索的问题:“我们可以搜索其他类似的snippets在目标文档页面中存在给定文档摘要的单个查询实例吗?”。我们建议单体将其作为单拍的摘要检测任务解决。单体融合了摘要和文档的视觉,文本和空间方式的上下文,以在目标文档中找到查询片段。我们进行了广泛的消融和实验,显示单体从一击对象检测(BHRL),模板匹配和文档理解(Layoutlmv3)中优于几个基线。由于目前的任务缺乏相关数据,因此我们对单体进行了编程生成的数据训练,该数据具有许多视觉上相似的查询片段和来自两个数据集的目标文档对 - Flamingo表单和PublayNet。我们还进行人类研究以验证生成的数据。
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